function Create(self)
    self.LTimer = Timer();
end

function Update(self)
   if self.LTimer:IsPastSimMS(5000) == true then
   for actor in MovableMan.Actors do
      local avgx = actor.Pos.X - self.Pos.X;
      local avgy = actor.Pos.Y - self.Pos.Y;
      local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
           if dist < 50 then 
         self:GibThis();
      end
      end
   end
end
end
